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5e werewolf class

Fifth Edition changed the lore of the Werewolf a bit. As the legend goes, the Ultima is the only werewolf of this race to be able to turn humans and half humans (this includes half-elves and at dm's discretion, half orcs) into werewolves. With its multiattack, it has a good chance of knocking out even the beefier members of the party each round.Add to that the werewolf's damage immunity to non-magical attacks from non-silvered weapons of normal damage types (Bludgeoning, Piercing and Slashing). Myths tell of the original werewolf: The Ultima. In addition, stronger spells like Greater Restoration can get rid of the effect. Medium humanoid (human, shapechanger), chaotic evil. It reverts to its true form if it dies. Since the Werewolf is a CR 3 monster, it won’t take you too long to gain access to a source of Remove Curse. A normal werewolf is, as you yourself have noted, definitely out of the question for a usual party four of L1 adventurers. A bit late, but if other sources are OK, there are classes. Skills Perception +4, Stealth +3 Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons Senses passive Perception 14 Languages Common (can’t speak in wolf form) Challenge 3 (700 XP). A remove curse can cure the newly afflicted Werewolf of the curse. Traits Shapechanger: The werewolf can use its action to Polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is Humanoid.Its Statistics, other than its AC, are the same in each form.Any Equipment it is wearing or carrying isn't transformed. Actions Multiattack (Humanoid or Hybrid Form Only) : The dnd 5e werewolf can make two attacks such as: one with its bite and an another one with its claws or spear. The Werewolf has all of the characteristics of a wolf but can walk upright Werewolves in Dungeons and Dragons 5th Edition. Werewolf Class (5e) - Beast or Man? It was also speculated that the Ultima could change a werewolf into a human. This is a In the time that a player played this werewolf class in my home campaign, he was a boss-fight for the party on multiple occasions, and nearly killed two party members. The Lycanthrope/Werewolf DnD 5e Class - UPDATE: Updated to Version 2.0** as of 4/19/2019 You can see the changelog at the end of the class PDF. In other words, it still warrants the title of "curse". Werewolf Attributes Medium humanoid (human, shapechanger), chaotic evil Armor Class 11 (In Humanoid Form, 12 In Wolf Or Hybrid Form) Hit Points 58 (9d8+18) Speed 30 ft. (40 ft. in wolf form) STR DEX CON INT WIS CHA 15 (+2) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0) Skills Perception +4 Damage Immunities Bludgeoning, Piercing and Slashing From… Read More »Werewolf 5e – Monsters- D&D … Many have posed the question… within lies the answer. The Werewolf race will outshine just about anything at low-to-mid-levels, and be powerless against higher-level opponents with resistances. The Curse of Lycanthropy is forever changed with If you get the Touch of Class PDF there's something called the Occultist which allows you to play an abomination, a vampire, or a werewolf as your class, so you would keep control and it'd be even. Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid form Hit Points 58 (9d8 + 18) Speed 30 ft. (40 ft. in wolf form) Werewolf. But a naturally born Werewolf … However, if your character was born a lycanthrope, or wishes to cure a natural werewolf, you’re looking at a significantly harder spell to cast; Wish. Like even with this class, having a werewolf in your party isn't exactly a good thing. Special Traits. Keen Hearing and Smell: This werewolf in dnd has an advantage on the wisdom (Perception) checks which is rely on the hearing or on the smell.

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