Sniper Rifle: Red Rocket Mega Stop The second location that could have a Sniper Rifle is the Red Rocket Mega Stop, located northeast of Sunnytop Ski ⦠Perk effects weight WE ARE GLAD YOU ARE HERE ! shots/rel. Ammo & Reloading You can find a Sniper Rifle in the tent where 1st Recon hangs out on a shelf inside of Camp McCarran, you can also find one in a building near New Vegas Medical Clinic (mind the mines and Grenade Trap at the front and back doors) behind a hard locked door on a shelf (there's also Magazines Purified Water, Chems and .308 rounds on other shelves) Despite the telescopic sight, the sniper rifle does not suffer from the same reduction in accuracy when enemies close in as the scoped hunting rifle. With Megatons Wall on your left, and the wasteland rocks on your right, look for a rock w/ 2 or 3 skinny trees growing right next to it. crit % mult Small Guns The sniper rifle is the top-tier long-range weapon. Bloody Mess (+2)Ghoul Ecology (+5). value In the Bethesda Ruins, there is a raiderwith a sniper rifle west of the Offices West building very close to the spawn point. Be aware that your small guns skill should be max, and your rifle should be in good condition. This rifle allows the user to cause extreme damage to enemies from very long range, especially if the player character has the necessary attributes to induce the more destructive critical hit effects. Sniper rifles can cause the same result as the Bloody Mess perk even if one has not chosen that perk. The Fallout 3/NV massive barrel tip.--Suppressor â A return from New Vegas and a staple of FO4. There is also a raider on the catwalk between the Offices East and Offices West buildings who carries a sniper rifle and has some ammunition nearby. The sniper rifle has a very noticeable sway to it when manually aimed. Take your favorite fandoms with you and never miss a beat. that would normally take about a quarter of a high level enemy's health will, if unnoticed, instantly kill them, and for low level enemies, they will usually be very easily killed in just one head shot in any state. dmg/attack 0 A crippled arm will result in severe sway while using the scope, regardless of the Small Guns skill level. Requirements A headshot in V.A.T.S. The manual aim is usually more accurate (especially at greater distances), but V.A.T.S. 5 42.9 (50.4) This page was last edited on 8 May 2014, at 01:38. The sniper rifle is a weapon in Fallout 3. Getting it will require a lockpick skill of 100. REVIEW LOW PRICES PRODUCTS IN OUR STORE. At 100 Small Guns, the scope has no sway at all. that would normally take about a quarter of a high-level enemy's health may, if unnoticed, instantly kill them. base id 1 The Vault - Fallout Wiki is a Fandom Gaming Community. should not be overlooked. 40 (47) Including 4 sniper rifles in many variations this is an outstanding Fallout 3 modification if you like to take out mutants long-range. Parentheses () denote unique weapon variants. There should be 3 Mole Rats when you are close. DPS (reload) Even without Bloody Mess, sniper rifles can result in some fantastically gory kills, usually with the enemy's skull exploding. 5 He doesn't respawn. Adding 4 m82a sniper rifles. The sniper rifle can fire a total of about 83 rounds, the equivalent of 17 reloads, from full condition before breaking. It has a high-magnification scope and deals much more damage than the hunting rifle, but has a very rare ammunition type and is a very fragile weapon. https://fallout.fandom.com/wiki/Sniper_rifle_(Fallout_3)?oldid=3443616, For an overview of sniper rifle models, see, - Damage per attack (damage per projectile), - Durability (number of attacks before breaking), On the elevated platform just south of the. In the Bethesda Ruins, there is a raider with a sniper rifle west of the Offices West building very close to the spawn point. In a stone. The sway can be reduced with either a higher skill level in Small Guns or by entering sneak mode. item HP 100 For low-level enemies, they will usually be very easily killed in just one headshot, provided the gun is in good condition and the one has a maxed-out Small Guns skill. projectiles This sniper rifle is an older model of the famed DKS-501, chambered for .308 ammunition. Theres a sniper rifle some ammo and aid items right outside megaton, on its north side, inside a hollowed out rock. A head shot in V.A.T.S. The sway can be reduced with either a higher skill level in small guns, or by entering sneak mode. Attack statistics 38 Every 72 in-game hours the raiders respawn. The sniper rifle is a weapon in Fallout 3. Apart from a frame tailored for sniping, it boasts a muzzle flash dampener, a monopod that doubles as a forward grip as well as a rubberized eyepiece and stock for extra comfort. 1.1 AP The Victory rifle is one of two unique sniper rifles in Fallout 3. They are utilized best from high vantage point locations. 40 The sniper rifle is the top-tier long-range weapon. perks (dam.) The first two images above, taken from the southwest guard platform at Fort Bannister, will be a 1-shot kill. [1] It's an extremely fragile precision rifle and requires regular repair and maintenance to keep it in working condition. This sniper rifle is an older model of the famed DKS-501. ammo/shot The standard Sniper Rifle is a good all-around upgrade from the previous version in the base game. x5 skill However, a crippled arm will result in severe sway while using the scope regardless of small guns skill points. FFS the Blackhawk (unique scoped .44 magnum) deals 55 damage base with 45 crit damage, making it hit harder than any sniper in the (unmodded) game. Legendary Locations: The Gobi Campaign Scout Rifle can be found in a master locked steamer trunk in a small house outside of Natick Banks. Fallout 3 weapon 00004353xx003f48(sim version) The Victory rifle is inside a locked (very hard) locker in the Sniper Shack overlooking Rockbreaker's Last Gas from a hill to the west. Fallout Wiki is a FANDOM Games Community. .308 caliber round spread repair Other This is purely a stat change to make sniper rifles ACTUALLY WORTH USING. 26.1 (30.7) It can be noted that the point of impact is always at the same length up along the vertical crosshair line above the center of the scope and slightly to the right. This file was featured inside.
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